

In Conquest, most enemies typically have skills that make them very tedious to kill. In Fates, enemies do not see new skills as much in Birthright as in Conquest.For example, in Awakening, Grima in The Future Past 3 will have Rightful God added to his skill roster. Enemies will have extra skills added to them from Hard Mode, including enemy only skills.In Fates, enemies have forged weapons similar to that of Awakening, but the bonuses can be achieved by the player (though doing so is very time consuming).In Awakening, enemies in high-level areas (e.g areas like Warriors' Tomb) will be carrying forged weapons with bonuses that the player cannot achieve.It should be noted this only applies to skirmishes, as enemies do not carry forged weapons on the main route/paralogues/DLCs (excluding the DLC Apotheosis). In addition, enemy units will carry more powerful forged weapons. In Awakening and Fates, forged equipment starts appearing earlier.However, if they reclass to a Hero, they will still have E Rank in Swords.

This means a Berserker in Fates already comes with an S Rank in Axes. Enemy weapon ranks are capped out for their current weapons.In Fates, equipment is added or modified on higher difficulties for example, Iago in Chapter 26 of Conquest has a Hexing Rod added to his staff set. Enemy stats are slightly improved over Hard Mode.There are also more enemy reinforcements, and several additional reinforcements may appear where they are not found on lower difficulties. There are slightly more enemies on Lunatic compared to Hard Mode, usually filling in empty locations or appearing in strategic locations where the player will need to kill them.
